Method and apparatus for rapidly rendering and image in response to three-dimensional graphics data in a data rate limited environment
US6184888A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Jul 30, 1998 |
| Grant date | Feb 6, 2001 |
| Priority date | — |
| Expiry date | Jul 30, 2018 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA61J7/0436
- WIPO fieldControl
- WIPO sectorInstruments
Abstract
An image rendering apparatus that comprises an input path through which the rendering apparatus can receive three-dimensional graphics data, a pixel/depth buffer, a reference buffer and a rendering engine. The three-dimensional graphics data include polygon data and additionally include texture data defining a texture. The texture data include texture size data and sets of pattern data. The pattern data in each of the sets represent the texture with a different resolution. The pattern data constitute a majority of the texture data. The pixel/depth buffer and the reference buffer respectively include first memory cells and second memory cells that correspond to the pixels of a rendering screen. The rendering engine performs an initial rasterizing operation using only the polygon and texture size data to generate and to store in the reference buffer, for each of the pixels of the rendering screen, a texture identifier, a layer depth value indicating a texture resolution, and texture coordinates. The rendering engine also identifies, in response to the texture identifier, the layer depth and the texture coordinates stored in the reference buffer for each of the rendering screen pixels…
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.