Patent · US Expired

Method and system for improving shadowing in a graphics rendering system

US6252608A · kind A · utility

260Cited by
30References
11Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 22, 1998
Grant dateJun 26, 2001
Priority date
Expiry dateOct 22, 2018

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/60
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A system for improved shadowing of images using a multiple pass, depth buffer approach includes rendering a scene from the perspective of a light source to construct a shadow depth map in a rasterization buffer. The system computes depth values for the two nearest geometric primitives to the light source for pixels, and stores these depth values in the rasterization buffer. Once the shadow map is constructed, it is stored in shared memory, where it can be retrieved for subsequent rendering passes. The two depth values for each element in the shadow map can be used in combination with a global bias to eliminate self-shadowing artifacts and avoid artifacts in the terminator region. The system supports linear or higher order filtering of data from the shadow depth map to produce smoother transitions from shadowed and un-shadowed portions of an image. In addition, the system supports the re-use of the shadow map and shadowed images for more than one frame.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.