Display techniques for three-dimensional virtual reality
US6256044A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Jun 16, 1998 |
| Grant date | Jul 3, 2001 |
| Priority date | — |
| Expiry date | Jun 16, 2018 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T15/20
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A limitation of a three-dimensional world in which objects in the distance may be represented in only two dimensions as a video on a screen occurs when a computer graphic object represented by computer graphics, e.g., in front of, to the side, above, or below the video screen, undergoes a trajectory that takes it to a location in the world that is not represented as computer graphics, but instead is within the field represented by the video, because such an object would disappear from view by the viewer. This limitation is overcome by having by determining when a computer graphic object undergoes a trajectory that takes it to a location in the world that is not represented as computer graphics, but instead is within the field represented by the video, and representing such an object as computer graphics in front of the screen to which at least one perspective transformation is applied, the perspective transformation being at least a function of the position at which the object is actually located.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.