Hand held electronic game with sensors for realistic simulation
US6273819A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Jan 31, 2000 |
| Grant date | Aug 14, 2001 |
| Priority date | — |
| Expiry date | Jan 31, 2020 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63B2069/0008
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A hand held electronic game having sensors requiring the user to perform functions similar to those required during the activity simulated by the game. In a hand held electronic bowling game, both finger-movement sensors and game-moving sensors require the user to grip and swing the game housing much like swinging a bowling ball while finger-receiving sensors measure movement in the fingers and game housing-movement sensors measure the forcefulness and speed of the user's swing with the ball. The sensors include printed circuit boards and the game-moving sensor can utilize a LED and a photodiode along with a periodically transparent extension, which moves between the LED and the photodiode to determine the force of the swing by centrifugal force.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.