Realistic surface simulation in computer animation
US6300960A · kind A · utility
46Cited by
1References
8Claims
0Family size
Assignee
Inventors
Key dates
| Filing date | Aug 4, 1997 |
| Grant date | Oct 9, 2001 |
| Priority date | — |
| Expiry date | Aug 4, 2017 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T13/40
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
Realistic computer generated character animation is achieved by modeling skin or other covering as a separate a quasi-static surface elastically tied to an underlying detailed, articulated model controlled by the animator. The result, automatically incorporates realistic stretching, and sagging, and the combined effect of multiple overlapping animation controls while retaining for the animator frame-by-frame control of a detailed model of the character.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.