System and method for networking video games
US6315668A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Apr 13, 1999 |
| Grant date | Nov 13, 2001 |
| Priority date | — |
| Expiry date | Apr 13, 2019 |
Classification
- Technology area (CPC H)Electricity
- CPC primaryH04L69/329
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A system for a networking electronic game units, includes an arcade router coupled with one or more game units at each of a plurality of locations and coupled to a communications resource for supporting bi-directional exchange of information with the one or more game units. A first router is coupled with a first group of the communications resources for supporting bi-directional exchange of information with a first group of game units. A first server is coupled with the first router for controlling the bi-directional exchange of information so as to support interactive play by game units at different locations. Embodiments of the system may include a state synchronizing method for synchronizing the exchange of information among game units which are engaged in interactive play in such a manner that each of the game units operates on substantially the same sequence of incoming information, and a bandwidth manager for controlling access of each game unit to the network based on available bandwidth and on a player skill level associated with each game unit.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.