Saxs video object generation engine
US6317125A · kind A · utility
Assignee
Inventor
Key dates
| Filing date | Dec 15, 1998 |
| Grant date | Nov 13, 2001 |
| Priority date | — |
| Expiry date | Dec 15, 2018 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/66
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A video object generation method (100) for converting a model (102) such that a tessellation operation (164) can create a realistic character in real time during game play. A shelling and slicing operation (106) produces data strings (140) describing a plurality of slices (110) of the model (102). An assign body parts and edit strings operation (130) places cuts (134) on the model (102) and an apply influences operation (144) establishes the influence on each of a plurality of points (142) from a plurality of bones (148) of a skeleton (146). In real time operations (162) a tessellation operation (164) creates a triangle mesh (165) appropriate to the position and importance of the character in game space, and a properly bent character is displayed in a display operation (168).
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.