Method for processing variable speed scenes for computer games
US6323856A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Mar 16, 1999 |
| Grant date | Nov 27, 2001 |
| Priority date | — |
| Expiry date | Mar 16, 2019 |
Classification
- Technology area (CPC H)Electricity
- CPC primaryH04N19/587
- WIPO fieldAudio-visual technology
- WIPO sectorElectrical engineering
Abstract
Method for the interactive real time processing and displaying of camera shots or computer generated video image sequences that include moving objects of variable speed for generating improved computer games. A bank of original sequences of individually selectable images is generated. Each sequence is shot by a camera and contains moving objects and converted to a digital form. A range of possible modified object speeds are selected for each computer game. A set of transformations, from each frame of the original sequence, to its next frame, is calculated in advance for all frames, and stored in a memory, together with the original digital sequence, as a data-base file. Any desired manipulation of the image of a frame on the stored transformation is calculated in real-time, as a function of the desired speed provided by a player and a new virtual frame, which is an intermediate frame of frames from the original sequence is generated in real-time, according to the calculation results. The new generated frame is displayed means, and any other required intermediate frame is generated and displayed, in real-time, optionally together with selected frames from the original sequence.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.