Patent · US Expired

Method for processing variable speed scenes for computer games

US6323856A · kind A · utility

12Cited by
6References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 16, 1999
Grant dateNov 27, 2001
Priority date
Expiry dateMar 16, 2019

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04N19/587
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

Method for the interactive real time processing and displaying of camera shots or computer generated video image sequences that include moving objects of variable speed for generating improved computer games. A bank of original sequences of individually selectable images is generated. Each sequence is shot by a camera and contains moving objects and converted to a digital form. A range of possible modified object speeds are selected for each computer game. A set of transformations, from each frame of the original sequence, to its next frame, is calculated in advance for all frames, and stored in a memory, together with the original digital sequence, as a data-base file. Any desired manipulation of the image of a frame on the stored transformation is calculated in real-time, as a function of the desired speed provided by a player and a new virtual frame, which is an intermediate frame of frames from the original sequence is generated in real-time, according to the calculation results. The new generated frame is displayed means, and any other required intermediate frame is generated and displayed, in real-time, optionally together with selected frames from the original sequence.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.