Method for sorting 3D object geometry among image chunks for rendering in a layered graphics rendering system
US6326964A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Nov 6, 1998 |
| Grant date | Dec 4, 2001 |
| Priority date | — |
| Expiry date | Nov 6, 2018 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T15/60
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A pre-processing method prepares 3D objects for rendering to image layers in a layered graphics rendering pipeline. The method transforms a bounding volume for an object to a 2D bounding box in a 2D view space. It then subdivides the bounding box into blocks of image samples called chunks. To computer the portion of the object that should be rendered to each chunk, it determines which geometric primitives of the object overlap each chunk and generates a list of primitives to the rendered for each chunk.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.