Method and apparatus for implementing in video a secondary game responsive to player interaction with a primary game
US6375567B1 · kind B1 · utility
Assignee
Inventor
Key dates
| Filing date | Jun 23, 1998 |
| Grant date | Apr 23, 2002 |
| Priority date | — |
| Expiry date | Jun 23, 2018 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG07F17/32
- WIPO fieldControl
- WIPO sectorInstruments
Abstract
A method for operating a group of gaming machines interconnected by a network to play both primary and secondary games from the machines. Each of the gaming machines has a primary game associated with it. Play is allowed to occur on the gaming machines while a triggering event is detected. In a preferred embodiment, the triggering event is detected by monitoring an operating parameter of the gaming machines over the network, such as total coins played. A predetermined criterion or threshold is set for the operating parameter and, if the operating parameter meets the predetermined criterion, a triggering event signal is sent through the network. Upon the occurrence of the triggering event, a secondary game is initiated from a selected one of the gaming machines whereby the secondary game is common to the group of gaming machines.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.