Patent · US Expired

Initiating and scaling massive concurrent data transactions

US6390922B1 · kind B1 · utility

69Cited by
10References
23Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 23, 2000
Grant dateMay 21, 2002
Priority date
Expiry dateFeb 23, 2020

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L69/329
  • WIPO fieldDigital communication
  • WIPO sectorElectrical engineering

Abstract

An interactive multi-player computer hosted game employs an unstructured telecommunications link, such as the Internet, between a game server and a plurality of game clients. A game server, associated with a game driver, performs a performance monitoring function to determine an optimal bandwidth for each connection to a game client. Each information packet generated by the game driver is prioritized and queued for transmission in order of relevance for the game client. The game server then optimizes the transmission of information packets through the telecommunication network to the game client. Processed user input is received through the telecommunication network from the game client and transmitted to the game driver.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.