Patent · US Expired

Stochastic sampling with constant density in object space for anisotropic texture mapping

US6400370B1 · kind B1 · utility

16Cited by
1References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 10, 1999
Grant dateJun 4, 2002
Priority date
Expiry dateSep 10, 2019

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T11/001
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method and apparatus, in a computer graphics display system, for producing Anisotropic Texture using constant density object space stochastic sampling. The approach of this invention uniformly samples the footprint of the pixel as mapped into a texture array to determine what complete and fractional texels are covered by the pixel's projected footprint. The sample density remains a constant and is determined by the area of the pixel footprint projection in texture space. Due to variations in footprint projections, each pixel may require a different number of samples, but the sample per texel density remains approximately constant. The intensity is the average of the sample points within the footprint.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.