Method of playing a magic seven card game
US6402149B1 · kind B1 · utility
Inventor
Key dates
| Filing date | Sep 27, 2001 |
| Grant date | Jun 11, 2002 |
| Priority date | — |
| Expiry date | Sep 27, 2021 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F3/00157
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A method of playing a ‘magic seven’ card game which is severed by a house dealer for up to seven players. A special deck of cards containing two Jokers and at least a set of sour-suit cards ranging from Ace to Six. In this game, the value point of each numerical value card, from Two to Six, is counted as its face numerical values. The value point of Ace is counted as 1. The Joker is treated as Ace or Six, i.e. having a point value of 1 or 6. Each player is dealt with two cards as player cards by the house dealer. Each player should bet on at least a ‘Hi Gap’ spot, a ‘Lo Gap’ spot or a ‘Magic 7’ spot before he/she receives the two player cards from the house dealer. Each players inspects his/her player cards by summing up the two value points of the two player cards respectively and then subtracting the summed point value from a reference value point which is 7, to obtain a differential point value. If the player bets on ‘Hi Gap’ spot and he/she gets a positive differential value, the player has a winning hand. If the player bets on ‘Lo Gap’ spot and he/she gets a negative differential value, the player has a wi…
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.