Semi-real time simulation type video game device
US6419577B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Mar 18, 1999 |
| Grant date | Jul 16, 2002 |
| Priority date | — |
| Expiry date | Mar 18, 2019 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/807
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
When a plurality of players play a simulation game in a plurality of user stations connected to a single game management station via a network, each player is not restrained in a game space over a lengthy period of game time while maintaining the reflection of a strategic intention of each player on the progress of a game. A process for player character selection enables the strategic character selection reserved at a suitable point of time by player character selection reservation system to be the effective selection only at a point of character encountering time appearing every fixed period of time. A player character encountering event decision system enables the strategic search route setting reserved at a suitable point of time by a player character encountering event reservation system to be the effective setting only at a point of character encountering time appearing every fixed period of time.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.