Patent · US Expired

Semi-real time simulation type video game device

US6419577B1 · kind B1 · utility

26Cited by
13References
6Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 18, 1999
Grant dateJul 16, 2002
Priority date
Expiry dateMar 18, 2019

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/807
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

When a plurality of players play a simulation game in a plurality of user stations connected to a single game management station via a network, each player is not restrained in a game space over a lengthy period of game time while maintaining the reflection of a strategic intention of each player on the progress of a game. A process for player character selection enables the strategic character selection reserved at a suitable point of time by player character selection reservation system to be the effective selection only at a point of character encountering time appearing every fixed period of time. A player character encountering event decision system enables the strategic search route setting reserved at a suitable point of time by a player character encountering event reservation system to be the effective setting only at a point of character encountering time appearing every fixed period of time.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.