Collision flypapering: a method for defining realistic behavior for simulated objects in computer animation
US6657629B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Feb 28, 2001 |
| Grant date | Dec 2, 2003 |
| Priority date | — |
| Expiry date | Sep 3, 2021 |
Classification
- Technology area (CPC Y)Emerging Cross-Sectional Technologies
- CPC primaryY10S345/958
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A method and an apparatus allows animators to control the extent by which scripted character motions affect simulated objects' motions. The simulated objects are connected to the character or non-simulated object, such as clothing or hair, and the motion of the simulated objects is simulated based on the motion of the character or non-simulated object. Collision flypapering is employed to yield the proper behavior of simulated objects when those objects are pinched by surfaces of the character and/or other collision objects.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.