Patent · US Expired

Collision flypapering: a method for defining realistic behavior for simulated objects in computer animation

US6657629B2 · kind B2 · utility

7Cited by
2References
12Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 28, 2001
Grant dateDec 2, 2003
Priority date
Expiry dateSep 3, 2021

Classification

  • Technology area (CPC Y)Emerging Cross-Sectional Technologies
  • CPC primaryY10S345/958
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method and an apparatus allows animators to control the extent by which scripted character motions affect simulated objects' motions. The simulated objects are connected to the character or non-simulated object, such as clothing or hair, and the motion of the simulated objects is simulated based on the motion of the character or non-simulated object. Collision flypapering is employed to yield the proper behavior of simulated objects when those objects are pinched by surfaces of the character and/or other collision objects.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.