Software implementation of a handheld video game hardware platform
US6672963B1 · kind B1 · utility
Assignee
Inventor
Key dates
| Filing date | Nov 28, 2000 |
| Grant date | Jan 6, 2004 |
| Priority date | — |
| Expiry date | Nov 28, 2020 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/66
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.