Patent · US Expired

Stereo model displaying method and apparatus in video game, game apparatus, and computer-readable recording medium stored with stereo model displaying program for video game

US6712700B1 · kind B1 · utility

5Cited by
3References
12Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 24, 2000
Grant dateMar 30, 2004
Priority date
Expiry dateJul 21, 2021

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8029
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

It is an object of the invention to form a non-photorealistic game image in real time by using a computer graphics technology.In order to form an image in a cel animation tone having a contour line as an example of the non-photorealistic game image, there is acquired data of a contour drawing model and a stereo model expressing a character (step S2). Next, a player of a game operates a button or the like of an input apparatus (step S3). How the game is progressed in accordance with operation of the player is determined and a game progress situation of a position, a direction or the like of the character is set (steps S4-5). In accordance with the setting, the stereo model and the contour drawing model arranged to include the stereo model are drawn (steps S6-7). A portion of the contour drawing model extruded from the stereo model actually constitutes the contour line. The stereo model is set with color for drawing at respective predetermined brightness ranges in polygons thereof and is painted by two or three kinds of color for the respective polygons. The processing is repeated until the game is over.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.