Gaming device having skill/perceived skill bonus round
US6780103B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Aug 30, 2001 |
| Grant date | Aug 24, 2004 |
| Priority date | — |
| Expiry date | May 9, 2022 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2250/142
- WIPO fieldControl
- WIPO sectorInstruments
Abstract
The present provides a gaming device, wherein a player's skill at an action or event determines the player's success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the player's skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the player's award.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.