Patent · US Expired

System and method of adjusting ray origins when shading vertices with rays

US6825840B2 · kind B2 · utility

81Cited by
3References
42Claims
0Family size

Assignee

Inventor

Key dates

Filing dateJun 6, 2002
Grant dateNov 30, 2004
Priority date
Expiry dateApr 30, 2023

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/80
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The present invention is related to rendering computer animated video and/or images generally, and to adjusting the origins of rays cast for object-edge positions. The present invention includes identifying a location of a vertex positioned on a perimeter of an object defined in the object scene by a plurality of vertices. The plurality of vertices include the vertex positioned on the perimeter of the object. A shading position that corresponds to, but is offset from, the vertex is then established. A shading value is then computed for the vertex by reference to the shading position. The shading value may be computed, for example, by casting a ray from the shading position.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.