Patent · US Expired

Method for mapping facial animation values to head mesh positions

US6876364B2 · kind B2 · utility

26Cited by
40References
14Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 9, 2002
Grant dateApr 5, 2005
Priority date
Expiry dateMar 23, 2023

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T13/40
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The present invention provides a technique for translating facial animation values to head mesh positions for rendering facial features of an animated avatar. In the method, an animation vector of dimension Na is provided. Na is the number of facial animation values in the animation vector. A mapping algorithm F is applied to the animation vector to generate a target mix vector of dimension M. M is the number of targets associated with the head mesh positions. The head mesh positions are deformed based on the target mix vector.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.