Dynamic tessellation of a base mesh
US6940505B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | May 20, 2002 |
| Grant date | Sep 6, 2005 |
| Priority date | — |
| Expiry date | Jan 27, 2023 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T17/20
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A primitive of a base mesh having at least three base vertices is dynamically tessellated to enable smooth changes in detail of an image rendered on a screen. A respective floating point vertex tessellation value (Fv) is assigned to each base vertex of the base mesh, based on a desired level of detail in the rendered image. For each edge of the primitive: a respective floating point edge tessellation rate (Fe) of the edge is calculated using the respective vertex tessellation values (Fv) of the base vertices terminating the edge. A position of at least one child vertex of the primitive is then calculated using the respective calculated edge tessellation rate (Fe). By this means, child vertices of the primitive can be generated coincident with a parent vertex, and smoothly migrate in response to changing vertex tessellation values of the base vertices of the primitive.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.