Patent · US Expired

Video game machine and after-image display method of video game machine

US7014562B2 · kind B2 · utility

0Cited by
13References
12Claims
0Family size

Assignee

Inventor

Key dates

Filing dateDec 1, 2000
Grant dateMar 21, 2006
Priority date
Expiry dateNov 6, 2021

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8011
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

An after-image of a ball is displayed on traces of the ball so that each gamer recognizes in which direction and at which speed the shot ball flies. A real ball 30 really exists in a virtual space on a screen and flies from the left to the right in the figure. After-images 311 to 314 of the real ball 30 are displayed at the back of the real ball 30. The after-image 312 is displayed at a position of the real ball 30 before one interval (corresponding to 1/60 sec), the after-image 312 is displayed at a position of the real ball 30 before two intervals, the after-image 313 is displayed at a position of the real ball 30 before three intervals, and the after-image 314 is displayed at a position of the real ball 30 before four intervals. As the after-image is more apart from the real ball 30, the degree of transparency is higher.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.