Patent · US Expired

3-D rendering texture caching scheme

US7050063B1 · kind B1 · utility

17Cited by
13References
13Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 11, 2000
Grant dateMay 23, 2006
Priority date
Expiry dateFeb 11, 2020

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG09G2360/121
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

A 3D rendering texture caching scheme that minimizes external bandwidth requirements for texture and increases the rate at which textured pixels are available. The texture caching scheme efficiently pre-fetches data at the main memory access granularity and stores it in cache memory. The data in the main memory and texture cache memory is organized in a manner to achieve large reuse of texels with a minimum of cache memory to minimize cache misses. The texture main memory stores a two dimensional array of texels, each texel having an address and one of N identifiers. The texture cache memory has addresses partitioned into N banks, each bank containing texels transferred from the main memory that have the corresponding identifier. A cache controller determines which texels need to be transferred from the texture main memory to the texture cache memory and which texels are currently in the cache using a least most recently used algorithm. By labeling the texture map blocks (double quad words), a partitioning scheme is developed which allow the cache controller structure to be very modular and easily realized. The texture cache arbiter is used for scheduling and controlling the actual…

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.