Patent · US Expired

Game machine and game program for displaying a first object casting a shadow formed by light from a light source on a second object on a virtual game space

US7104891B2 · kind B2 · utility

12Cited by
25References
34Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 6, 2002
Grant dateSep 12, 2006
Priority date
Expiry dateSep 11, 2023

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6646
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A partial shadow volume having a predetermined height defined by a contour of a character object and light coming from a light source is formed based on undulations of a land object, and is then stored in advance in a DVD-ROM or the like. A CPU reads this partial shadow volume for placing the partial shadow volume at a point of intersection of the land object and a line extending from character object placement coordinates to a light direction. The placed partial shadow volume is rendered by using the stencil buffer. Based on values in the stencil buffer, a shadow of the character object cast on the land object is rendered. Thus, a realistic shadow can be rendered with a reduced processing load for shadow rendering processing.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.