Method for controlling display of messages transmitted/received in network game
US7115035B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Dec 13, 2002 |
| Grant date | Oct 3, 2006 |
| Priority date | — |
| Expiry date | Sep 2, 2024 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/335
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Multiple video game apparatuses are connected to a game server apparatus. This network game progresses when players of the respective video game apparatuses exchange messages via the game server apparatus. When a predetermined event is generated by processing in the game server apparatus, a specific message is transmitted to each video game apparatus. In a chat window provided on a display screen of each video game apparatus, the message sent from the game server apparatus is scrolled and displayed from the bottom to the top. When the specific message reaches an uppermost portion of the chat window, a lock window is set and the specific message is displayed therein. The specific message in the lock window is not erased by the reception of a next message.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.