Management of player information in a multiplayer network game environment
US7134961B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Aug 27, 2002 |
| Grant date | Nov 14, 2006 |
| Priority date | — |
| Expiry date | Jun 7, 2024 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/35
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A player can easily select a desired game, and the information about players can be appropriately managed and provided. A user terminal transmits self-introduction information to a room master. The room master adds the self-introduction information from the user terminal to the player table list. Additionally, the self-introduction information is added to update history data, and a count value of the update history counter is incremented. The user terminal adds the current count value of the update history counter and ask the room master for an update history. Upon receipt of the update history requests from multiple user terminals, the room master transmits data to all user terminal members (addressed to the IRC channel) in the room. The data is transmitted sequentially from the update history data associated with the oldest update counter value in the requests to the update history data associated with the latest history counter value of the room master.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.