Patent · US Expired

Multi-player game employing dynamic re-sequencing

US7244181B2 · kind B2 · utility

157Cited by
73References
9Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 22, 2004
Grant dateJul 17, 2007
Priority date
Expiry dateMar 1, 2025

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/5593
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A solution for network latency inherent in a multiplayer online game involving more than two players. The solution is a dynamic re-sequencing and synchronization mechanism that enables seamless and simultaneous participation by remote users, such that an event can have an immediate and consequential effect on a related event without the unwanted effects resulting from network latency.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.