Multi-player game employing dynamic re-sequencing
US7244181B2 · kind B2 · utility
157Cited by
73References
9Claims
0Family size
Assignee
Inventors
Key dates
| Filing date | Jan 22, 2004 |
| Grant date | Jul 17, 2007 |
| Priority date | — |
| Expiry date | Mar 1, 2025 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/5593
- WIPO fieldControl
- WIPO sectorInstruments
Abstract
A solution for network latency inherent in a multiplayer online game involving more than two players. The solution is a dynamic re-sequencing and synchronization mechanism that enables seamless and simultaneous participation by remote users, such that an event can have an immediate and consequential effect on a related event without the unwanted effects resulting from network latency.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.