Patent · US Expired

Optimizing real-time rendering of texture mapped object models relative to adjustable distortion thresholds

US7286135B2 · kind B2 · utility

1Cited by
1References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 15, 2004
Grant dateOct 23, 2007
Priority date
Expiry dateJul 19, 2025

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/04
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A “mesostructure renderer” uses pre-computed multi-dimensional “generalized displacement maps” (GDM) to provide real-time rendering of general non-height-field mesostructures on both open and closed surfaces of arbitrary geometry. In general, the GDM represents the distance to solid mesostructure along any ray cast from any point within a volumetric sample. Given the pre-computed GDM, the mesostructure renderer then computes mesostructure visibility jointly in object space and texture space, thereby enabling both control of texture distortion and efficient computation of texture coordinates and shadowing. Further, in one embodiment, the mesostructure renderer uses the GDM to render mesostructures with either local or global illumination as a per-pixel process using conventional computer graphics hardware to accelerate the real-time rendering of the mesostructures. Further acceleration of mesostructure rendering is achieved in another embodiment by automatically reducing the number of triangles in the rendering pipeline according to a user-specified threshold for acceptable texture distortion.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.