Character deformation pipeline for computer-generated animation
US7292250B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Mar 31, 2004 |
| Grant date | Nov 6, 2007 |
| Priority date | — |
| Expiry date | Nov 28, 2024 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T13/40
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A deformation system for animation abstracts the notion of per-point deformation to create a pipeline, including a number of deformation modules capable of handling animation of geometry (such as characters), dynamics (such as simulations) and/or effects (such as particle systems). Deformation pipelines are defined, that work as templates capable of deforming and animating families of similar characters. Support is provided for various binding modes, including sequential, parallel, blend, and hierarchical, so as to facilitate several techniques for combining deformations.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.