Patent · US Expired

Global intersection analysis for determining intersections of objects in computer animation

US7355600B2 · kind B2 · utility

16Cited by
3References
22Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 24, 2005
Grant dateApr 8, 2008
Priority date
Expiry dateMar 24, 2025

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T17/20
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method of globally analyzing intersections between objects in computer animation includes providing objects represented by meshes, with each of the meshes being formed by a set of vertices, where a set of pairs of vertices defines a set of edges of the mesh. All edges of the meshes are checked to determine if the edges intersect with any of the meshes. An intersection path, formed by the intersection of the meshes, is traced and which vertices that are contained within the intersection path are determined. A polarity of each of the contained vertices is set to indicate that those vertices are contained within the intersection path. The analysis forms the backbone of a collision-response algorithm for unoriented objects such as cloth that is better than previous existing algorithms. The analysis also allows objects to be simulated even when hand-animated elements of the simulation have extreme amounts of interpenetration. Finally, simply displaying the nature and extent of the data found from the analysis provides extremely useful feedback to an end-user.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.