Patent · US Active

Artist directed volume preserving deformation and collision resolution for animation

US7545379B2 · kind B2 · utility

11Cited by
23References
34Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 28, 2005
Grant dateJun 9, 2009
Priority date
Expiry dateAug 10, 2026

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2210/21
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A computer-based animation method and system for deforming animated characters (people, animals, etc.) using a volume preserving and collision resolution process for the animation. Parts of a character are deformed by a soft mesh deformation to emulate skin deformation due to flesh and muscle movement driven by the rigid body animation along the character's joints. Resolution of the interpenetration or volume loss of deformed parts is needed for smooth and realistic animation. The present method and system enable automatic collision resolution, allowing local deformations on two intersecting parts of a character so the parts no longer interpenetrate, while preserving the volume and general shape of the two parts, e.g., the character's torso and a limb.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.