Patent · US Active

Arbitration of online game results using an arbitration server and method

US7584154B1 · kind B1 · utility

29Cited by
7References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 28, 2004
Grant dateSep 1, 2009
Priority date
Expiry dateMar 14, 2027

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06Q50/188
  • WIPO fieldIT methods for management
  • WIPO sectorElectrical engineering

Abstract

Official results for an online game session are determined by an arbitration server based upon reports received from each game console participating in the game session. The reports provide results for all of the players participating in the games session. Before starting the game session, each game console registers the players using it with the gaming service, so that a player who disconnects mid-game can be identified. If the results reported differ, predefined arbitration rules are applied to determine the official results. If a game console cannot report because it is being packet bombed, a different protocol is used to transmit a data packet to the arbitration service indicating that the gaming console is being packet bombed. While not required, the arbitration server can use historical data recorded for each player to apply the predefined arbitration rules in determining the official results.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.