Patent · US Active

Method, an apparatus and a computer program product for generating an image

US7588497B2 · kind B2 · utility

1Cited by
1References
21Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 12, 2006
Grant dateSep 15, 2009
Priority date
Expiry dateOct 22, 2027

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T13/20
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

When a player character is moved toward a two-dimensional non-player character (NPC) in response to operation of an input section 21 by a player, a main process is repeatedly carried out by a video game apparatus 100. Thus, the two-dimensional NPC approaches the player character and is moved toward a visual boundary surface, and finally leaves the field of view of the virtual camera without moving within the 2D inhibit space. Because the two-dimensional NPC is maintained in a space opposite from the player character with respect to a boundary surface between 2D and 3D in this way, and the two-dimensional NPC is prevented from moving within the side of the player character P from the boundary surface between 2D and 3D, it is possible to reduce processing load of hardware without losing realism (realistic sensation) when an image including multiple objects is drawn in a virtual three-dimensional space.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.