Patent · US Active

Learning belief distributions for game moves

US7647289B2 · kind B2 · utility

8Cited by
0References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 2, 2006
Grant dateJan 12, 2010
Priority date
Expiry dateMar 25, 2027

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F3/04
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

We describe an apparatus for learning to predict moves in games such as chess, Go and the like, from historical game records. We obtain a probability distribution over legal moves in a given board configuration. This enables us to provide an automated game playing system, a training tool for players and a move selector/sorter for input to a game tree search system. We use a pattern extraction system to select patterns from historical game records. Our learning algorithm learns a distribution over the values of a move given a board position based on local pattern context. In another embodiment we use an Independent Bernoulli model whereby we assume each moved is played independently of other available moves.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.