Patent · US Active

Card shuffler with reading capability integrated into multiplayer automated gaming table

US7661676B2 · kind B2 · utility

180Cited by
114References
32Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 26, 2004
Grant dateFeb 16, 2010
Priority date
Expiry dateNov 7, 2026

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2003/00164
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A gaming system simulates events in a casino table card wagering game where there has traditionally been a dealer, whether or not the dealer is an active player in the game. Two distinct video areas are preferably provided, one providing video images of a virtual dealer, and the second video display providing a simulation of a table top for player cards, and optionally also dealer cards. The players have individual play areas with player input, and these play areas have individual processing intelligence that communicates directly with at least one processor. Delivery order of cards is determined by actual shuffling or randomization of a physical deck of cards, reading the cards, then creating an electronic file of the order of the shuffled or randomized cards, then using an order of cards contained in the electronic file to deliver virtual cards to players, dealer and flop as needed.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.