Method of creating texture capable of continuous mapping
US7714872B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Aug 3, 2005 |
| Grant date | May 11, 2010 |
| Priority date | — |
| Expiry date | Nov 29, 2027 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T11/001
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A method of quickly creating a texture which shows a continuous pattern when mapped repeatedly is provided. A space having three-dimensional objects arranged therein is rendered into a two-dimensional plane, or a rendering area. The rendering area is virtually divided into a plurality of congruent areas. Corresponding pixels of the areas are overlapped with each other to obtain a desired texture. At the time of overlapping, Z values in Z buffers are compared to update color information and Z values of a target area so that the data on pixels closer to a viewpoint shows all the time.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.