Patent · US Active

Non-hierarchical unchained kinematic rigging technique and system for animation

US7782324B2 · kind B2 · utility

6Cited by
12References
23Claims
0Family size

Assignee

Inventor

Key dates

Filing dateNov 23, 2005
Grant dateAug 24, 2010
Priority date
Expiry dateMay 23, 2028

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T13/40
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

In computer enabled key frame animation, a method and associated system for rigging a character so as to provide a large range of motion with great fluidity of motion. The rigging uses a character body that moves along a path or freely as needed. The nodes in the body and path are not physically connected but are linked for performing a particular task. This task driven behavior of the nodes which may allow them to re-organize themselves in different re-configurations in order to perform a common duty, implies a variable geometry to the entire dynamic structure. To some regard the nodes can be said to be intelligent.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.