Patent · US Active

Gaming device having perceived skill

US7789749B2 · kind B2 · utility

27Cited by
113References
24Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 25, 2006
Grant dateSep 7, 2010
Priority date
Expiry dateMar 17, 2029

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2250/142
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player's aim or timing is successful. The game can alternatively randomly determine the player's success. The game displays the player's attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.