Patent · US Active

Dynamically load balancing game physics using real-time object scaling

US7796128B2 · kind B2 · utility

129Cited by
7References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 14, 2007
Grant dateSep 14, 2010
Priority date
Expiry dateDec 12, 2028

Classification

  • Technology area (CPC Y)Emerging Cross-Sectional Technologies
  • CPC primaryY10S345/958
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The present invention provides methods and apparatus for dynamically varying a physics workload by scaling the classification of objects within a three-dimensional scene. According to embodiments of the invention, a physics engine may classify a plurality of objects within a three-dimensional scene as either static objects or as dynamic objects. The physics engine may then perform physics operations with the objects, and may monitor the workload experienced by processing elements within a system which includes the physics engine. Based on the workload experienced by the processing elements within the system, the physics engine may vary the number of objects which are classified as dynamic and vary the number of objects which are classified as static. By varying the classification of the objects, the physics engine may vary the workload experienced by the physics engine.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.