Patent · US Active

Efficient communication in a client-server scene graph system

US7800614B2 · kind B2 · utility

12Cited by
21References
32Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 9, 2005
Grant dateSep 21, 2010
Priority date
Expiry dateFeb 24, 2029

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F2209/541
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A system and method for communicating 3D branch graph data and updates to branch graph data between clients and a display server in a 3D window system. A client locally creates a branch graph. When the client ready to make the branch graph live remote, it sends the branch graph to the display server using at least one batch protocol request. The display server builds a copy of the branch graph and attaches it to a centralized scene graph that it manages. The client may subsequently induce detachment of the branch graph from the scene graph. The client may buffer up changes to the local branch graph when its remote counterpart (in the display server) is not attached to the scene graph. The buffered changes may be sent to the display server using at least one batch protocol request when the client is again ready to make the branch graph live remote.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.