Hardware corrected software vertex shader
US7817151B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Oct 17, 2006 |
| Grant date | Oct 19, 2010 |
| Priority date | — |
| Expiry date | Nov 14, 2028 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T15/80
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
This invention discloses a method for executing vertex shader in a computer system, the method comprising running software vertex shader for a predetermined vertex shader command in a CPU thread when a GPU is overloaded by vertex shader execution, buffering the output of the software vertex shader, running hardware vertex shader for z-values of the vertex shader command, and replacing z-values from the software vertex shader with the z-values from the hardware vertex shader, wherein the vertex shader overloading can be lessoned yet the vertex shader z-values are consistently transformed by the hardware vertex shader.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.