Patent · US Active

Hardware corrected software vertex shader

US7817151B2 · kind B2 · utility

2Cited by
8References
15Claims
0Family size

Assignee

Inventor

Key dates

Filing dateOct 17, 2006
Grant dateOct 19, 2010
Priority date
Expiry dateNov 14, 2028

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/80
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

This invention discloses a method for executing vertex shader in a computer system, the method comprising running software vertex shader for a predetermined vertex shader command in a CPU thread when a GPU is overloaded by vertex shader execution, buffering the output of the software vertex shader, running hardware vertex shader for z-values of the vertex shader command, and replacing z-values from the software vertex shader with the z-values from the hardware vertex shader, wherein the vertex shader overloading can be lessoned yet the vertex shader z-values are consistently transformed by the hardware vertex shader.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.