Patent · US Active

System and method for providing real world value in a virtual world environment

US7824253B2 · kind B2 · utility

29Cited by
4References
16Claims
0Family size

Inventors

Key dates

Filing dateApr 2, 2008
Grant dateNov 2, 2010
Priority date
Expiry dateDec 23, 2028

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/57
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system and a method is provided wherein real world monetary or cash values are placed on virtual world avatars, avatar possessed or avatar purchasable virtual world items, environmental virtual world items and virtual world computer generated non-player characters (NPCs), such as slayable beasts, monsters, creatures, or humanoids. These NPCs or other avatars (i.e., other players' avatars) have the ability to defeat and collect the cash value of avatars and their gear, thus gaining cash value for the NPC or the avatars. This cash value is then winnable by any avatar with the skill to best the NPC or other avatar. In this system and method, a real world cash value of an avatar is established and can be increased or decreased based upon the avatar's interaction with other avatars, the virtual world environment and/or a player's investment of real world cash value.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.