Patent · US Active

Parameter buffer objects for shader parameters in a graphics library

US7839410B1 · kind B1 · utility

27Cited by
13References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 12, 2006
Grant dateNov 23, 2010
Priority date
Expiry dateDec 23, 2028

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2200/28
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

One embodiment of the invention is a method for accessing and updating data in a buffer object during the execution of a shader program. The method includes loading a plurality of data portions in the buffer object, initiating a first execution of a shader program that accesses a first portion of data in the buffer object, receiving a request to update the first portion of data in the buffer object; updating a version of the first portion of data in the buffer object to reflect the update, initiating a second execution of a shader program that accesses the updated version of the first portion of data in the buffer object, wherein the second execution of the shader program occurs without waiting for the execution of the first shader program to complete.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.