Patent · US Active

Gaming device having skill/perceived skill game

US7846015B2 · kind B2 · utility

34Cited by
110References
24Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 12, 2007
Grant dateDec 7, 2010
Priority date
Expiry dateFeb 25, 2027

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2250/142
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A gaming device, wherein a player's skill at an action or event determines the player's success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the player's skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the player's award.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.