Patent · US Active

Matching educational game players in a computerized learning environment

US7849043B2 · kind B2 · utility

15Cited by
12References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 12, 2007
Grant dateDec 7, 2010
Priority date
Expiry dateNov 8, 2028

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/558
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system for matching users of learning application programs is provided. As one example, a learning service program can assess the performance of a user based on their interaction with at least one learning application program. Where the user requests an interactive session with other users for a particular learning application program, a learning service program can perform matching of the plurality of users according to the users' assessed abilities in the learning activities involved to achieve multi-user interaction that promotes learning by each of the users.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.