Rigging for an animated character moving along a path
US7928985B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Feb 19, 2010 |
| Grant date | Apr 19, 2011 |
| Priority date | — |
| Expiry date | Feb 19, 2030 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T13/40
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
In computer enabled key frame animation, a method and associated system for rigging a character so as to provide a large range of motion with great fluidity of motion. The rigging uses a character body that moves along a path or freely as needed. The nodes in the body and path are not physically connected but are linked for performing a particular task. This task driven behavior of the nodes which may allow them to re-organize themselves in different re-configurations in order to perform a common duty, implies a variable geometry to the entire dynamic structure. To some regard the nodes can be said to be intelligent.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.