Patent · US Active

Rigging for an animated character moving along a path

US7928985B2 · kind B2 · utility

7Cited by
13References
47Claims
0Family size

Assignee

Inventor

Key dates

Filing dateFeb 19, 2010
Grant dateApr 19, 2011
Priority date
Expiry dateFeb 19, 2030

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T13/40
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

In computer enabled key frame animation, a method and associated system for rigging a character so as to provide a large range of motion with great fluidity of motion. The rigging uses a character body that moves along a path or freely as needed. The nodes in the body and path are not physically connected but are linked for performing a particular task. This task driven behavior of the nodes which may allow them to re-organize themselves in different re-configurations in order to perform a common duty, implies a variable geometry to the entire dynamic structure. To some regard the nodes can be said to be intelligent.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.