Method and system of producing cartoon animation using character animation and mesh deformation
US7969442B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Sep 17, 2007 |
| Grant date | Jun 28, 2011 |
| Priority date | — |
| Expiry date | Aug 2, 2029 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T13/80
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A method for producing cartoon animation using character animation and mesh deformation is provided. The system includes a motion analysis module, a mesh deformation module, a motion deformation module, and a skinning module. The motion analysis module receives existing motion data having information about non-deformed motions of a character, and extracts parameters from the existing motion data by analyzing an animation value that a character's each joint has. The mesh deformation module receives existing mesh data having information about an external appearance of a character and existing skinning data having information for cohering the parameters or bones with mesh, and generates deformed mesh data. The motion deformation module receives the existing motion data and deforms motion using the parameters. The skinning module receives the deformed mesh data, the deformed motion data, and the existing skinning data and generates character animation data having cartoon like motion.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.