Patent · US Active

Method of calculating an estimated market value of a character

US7970663B2 · kind B2 · utility

47Cited by
45References
25Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 14, 2007
Grant dateJun 28, 2011
Priority date
Expiry dateAug 14, 2027

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/807
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

There is provided a character training and development system for a virtual environment and related method. A character can be purchased by a user and then registered on a communication network via a unique code. Once registered, a set of attributes can be assigned to the character based on the type and class of the character. Attribute values can be assigned to the attributes by default or by user preferences. The characters can be manipulated within the virtual environment. In particular, the characters can be trained in order to improve their skills, to add new skills, and to increase their overall value and worth in the virtual environment. In addition, the characters can be traded among users for a price based on their skills. Fees can be charged for each trade. Traded characters are given a new code to transfer all control of the character to the new owner.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.