Patent · US Active

Method and system of real video gaming

US7997984B2 · kind B2 · utility

3Cited by
4References
23Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 30, 2006
Grant dateAug 16, 2011
Priority date
Expiry dateAug 3, 2027

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/407
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

Methods and systems for gaming over a network or communications medium such as via the Internet. In specific embodiments, a real video gaming experience is generated by for a player at a client system from a sequence of real world derived chance events and associated video clips. The server system optionally provides a sequence in an encoded format and the sequence is delivered to the client where the client uses the sequence to create a game of chance for a player.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.