Patent · US Active

Virtual entertainment

US8012023B2 · kind B2 · utility

348Cited by
35References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 28, 2006
Grant dateSep 6, 2011
Priority date
Expiry dateApr 27, 2028

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F3/011
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Systems and methods that provide for a virtual reality entertainment system that supplies immersive entertainment and creates a sensation for a user similar to having guests in a remote location to be physically present as virtual guests. Such virtual reality entertainment system can supply a graphic and/or audio; wherein interconnected computers, video and audio processing devices, supply a live interaction between a user and a guest(s). Although guests are only present virtually (e.g., electronically present with other objects/user within the environment) such virtual invitation enables a user and guests to concurrently experience the entertainment together (e.g., a live sporting event, spectator game). In a related aspect, the subject innovation can implement holographic avatars, and a plurality of communication interfaces, to imitate (and/or transform) a relationship between the user and the virtual guests/surrounding environment.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.